How an Escape Room Works...
You and your
family, friends, or
work associates enter
the experience room
of your choice
Our timer is
set for 60-minutes
and we signal
to find clues,
beat the clock!
see how you did
with other players
“CLUE Me In!”
"CLUE Me In!" is available for 4-8 Players
Your group are all distant relatives of the elderly "Mr Peabody" invited to visit his secluded estate for the weekend to hear the terms of his new will. Sadly, Mr Peabody is murdered one afternoon, but it seems like everyone has an alibi. The Police have been called but it will take an hour for them to get there. In the meantime, you must figure out who it was that killed Mr Peabody, how and where. Question everything and think like detectives, it could have been anyone...maybe even you?
"Honest to goodness this was so fun! We did the Clue one as a family and it was perfect! Just tough enough to make us think, but we were still able to solve it! (We are a detective type family though). I would seriously recommend this place to anyone!!! It's perfect for all occasions. Thank you so much NWA Escape Rooms!"
"As a fan of both Escape rooms and Clue I had a blast! Very challenging and well thought out. Not your typical escape room more story driven. I can't wait to try their other rooms and see what they have to offer!!!!"
"Unique escape room experience! We had a mix of first-timers and veteran escapists in our room, and everyone had a great time. I really enjoyed the intention of encouraging everyone to work together to find an answer before time ran out, I also appreciate companies that steer away from violent themes for their rooms. This one was great! Would love to come back!"
Sherlocked is Available for 4-10 Players
As members of the Scotland Yard force, your group is tasked with investigating the suspected hideout of Professor James Moriarty, the criminal mastermind bent on destroying Sherlock Holmes. Holmes is en route to Whitehall, where he expects Moriarty to strike next. Before heading out, though, Holmes gave Inspector Lestrade a scrap of paper with scribbled address where he suspects the criminal hideout to be. You must find and search the secret location while avoiding any traps or snares Moriarty might have designed to protect his lair. Rumor has it that no one has ever entered this hideout and escaped alive...